TL;DR
Sensor Tower estimates that GTA VI had 10.31 million pre-orders worth about $1 billion as of Nov. 11, eight days before release. Take-Two has not confirmed the count, though Sony says the game is the most pre-ordered title in PlayStation Store history.
Grand Theft Auto VI had an estimated 10.31 million pre-orders worth about $1 billion as of Nov. 11, eight days before its scheduled release, according to market research firm Sensor Tower. Publisher Take-Two Interactive has not released its own pre-order figures.
Get movie nights delivered free with Prime
- Fast, free delivery on millions of items
- Prime Video, Amazon Music and more included
- Member-only deals all year
Sensor Tower’s estimate covers pre-orders on PlayStation 5 and Xbox Series X|S. GameSpot reported the tracker’s platform breakdown as 7.73 million copies on PlayStation, worth $751 million, and 2.58 million on Xbox, worth $250 million. That puts the estimated split at roughly 75% PlayStation and 25% Xbox. Sony has confirmed the game’s standing on its own store, but gave no sales count.
The estimate rose from a combined 4.08 million pre-orders through July 20, according to Sensor Tower figures published in August. The firm’s tracker is also reported to project as many as 25 million pre-purchases by launch; that is a forecast, not a confirmed total. Sensor Tower has not publicly explained its calculation method in the material cited by the reports, and the figures should be treated as an outside estimate.
Take-Two CEO Strauss Zelnick said pre-orders were “tracking far in excess of our initial expectations.” In a Nov. 9 earnings release, he said pre-orders were “continuing to reach unprecedented levels,” while the company expected an “historic year.” These are company statements about performance and expectations; Take-Two did not disclose a number.

Pre-Orders and Take-Two’s Outlook
If the estimate is close, it would indicate sales activity before launch. Take-Two said GTA V passed $1 billion in worldwide retail sales during its first three days on sale in 2013. The figures refer to different periods and measurement bases, so they do not provide a direct comparison.
The release is part of Take-Two’s near-term outlook. For the October-to-December 2026 quarter, which includes the launch, the company forecast net bookings of $3.35 billion to $3.5 billion, compared with $1.76 billion in the same quarter a year earlier. The forecast covers the company’s business overall and does not isolate GTA VI’s contribution or confirm pre-order revenue.
For players, the current release plan is for PS5 and Xbox Series X|S; no PC release date was given in the source material. The US PlayStation Store lists the Standard Edition at $79.99 and Ultimate Edition at $99.99. These details provide purchasing context but do not verify Sensor Tower’s estimate.
Popular right now

Dyson V12 Detect Slim Absolute Cordless Stick Vacuum

LG 55-Inch QNED73B Mini LED 4K Smart TV (2026)

Dyson Ball Animal 3 Upright Corded Vacuum
As an affiliate, we earn on qualifying purchases.
From GTA V to GTA VI
Take-Two announced in September 2013 that GTA V had passed $1 billion in worldwide retail sales in its first three days on sale. The company said at the time that it believed no entertainment property, including video games and feature films, had reached that milestone faster. Sensor Tower’s reported GTA VI figure is instead an estimate of pre-orders before release, so it describes a different stage of sales.
Sensor Tower’s August figures also cited historical pre-order totals of 7 million for GTA V, 8 million for Cyberpunk 2077, and more than 6.5 million for Call of Duty: Modern Warfare 3. These are figures reported by the research firm, and methods may differ across games and years. The comparison provides scale, but cannot establish a definitive ranking.
Take-Two reported its second fiscal quarter on Nov. 9. Net bookings fell 18% to $1.60 billion. Zelnick said NBA 2K27 was below the company’s forecast for the period, while the Grand Theft Auto series exceeded it. The company kept its full-year net bookings forecast at $8 billion to $8.2 billion for the fiscal year ending March 31, 2027.
“Grand Theft Auto VI is now the most pre-ordered game in the history of PlayStation Store.”
— Sony, on the PlayStation Blog, Nov. 10
How the Estimate Was Built
Take-Two has not published GTA VI pre-order figures, and Sensor Tower has not disclosed enough methodological detail in the cited material to independently verify the reported total. The tracker covers PlayStation and Xbox; it is unclear whether its count includes boxed pre-orders or how it treats different editions and regional pricing.
The estimated $1 billion is described as gross revenue, while the reports do not specify all adjustments or the precise accounting basis. It is also not clear whether Sensor Tower’s projected 25 million pre-purchases will be reached. The estimate, platform split, and projection remain distinct from an official company sales report.
The Nov. 19 Launch
GTA VI is scheduled to launch Nov. 19 for PS5 and Xbox Series X|S. Take-Two’s next earnings reporting after release may provide more information about the game’s sales and financial contribution, though the source material does not give a date for an official pre-order count. Until the publisher reports figures, Sensor Tower’s total remains an external estimate.
Key Questions
Has Take-Two confirmed GTA VI pre-orders reached $1 billion?
No. The $1 billion figure is Sensor Tower’s estimate. Take-Two has discussed strong pre-orders but has not released a total.
How many pre-orders does Sensor Tower estimate?
Sensor Tower estimates 10.31 million copies across PlayStation and Xbox as of Nov. 11, 2026. The count and its method have not been independently confirmed by Take-Two.
What did Sony confirm?
Sony said GTA VI is the most pre-ordered game in PlayStation Store history. It did not publish a number.
When and where is GTA VI scheduled to launch?
The scheduled release date is Nov. 19, 2026, for PS5 and Xbox Series X|S. No PC release date was provided in the source material.
Source: Thorsten Meyer AI
